People have had an interest in collecting things for ages. According to Forbes, the capitalization of this market has equaled $370 billion worldwide in 2016. But the collectibles market faced serious changes even before the introduction of blockchain. First of all, eBay has taken trading to a new level, making it a lot easier to exchange things for collectors located in different corners of the Earth. Then, online gaming has offered a new group of items to collect — digital artifacts. This was a booming market way before the introduction of crypto collectibles. So there is no surprise that once blockchain-powered games with non-fungible tokens have been introduced, game artifact collectors as well as standard gamers quickly turned their attention to this new, more reliable alternative.